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Tesla Rendering Engineer Software Infotainment 
United States, California, Palo Alto 
685094300

10.04.2025
What You’ll Do
  • Design and implement real-time rendering techniques

  • Write GLSL shaders to create state-of-the-art visuals

  • Design, code, and debug 2D and 3D UI interfaces and architectures

  • Diagnose and fix GPU and CPU performance issues related to memory/disk footprint, frame rate, and network bandwidth

  • Work with a cross-functional team of hardware engineers, application/UI software engineers, QA/Validation, and designers

What You’ll Bring
  • Proficient in C and C++

  • Proficient in lighting models, anti-aliasing techniques, post-processing, and shaders

  • Proficient in OpenGL and OpenGLES 2 and 3. Experience with other rendering API's, such as Vulkan and Direct3D, is a plus

  • Good understanding of 3D mathematics and linear algebra

  • Experience writing and shipping real-time graphics code

  • Good understanding of the full rendering pipeline, from loading data from disk to displaying pixels on the screen. Experience with game engines (Godot, Unity, Unreal) is a plus

  • High standards for code quality, maintainability, and performance

  • Ability to quickly understand internally and externally developed code

  • Strong CPU and GPU debugging and optimization skills