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Design and implement real-time rendering techniques
Write GLSL shaders to create state-of-the-art visuals
Design, code, and debug 2D and 3D UI interfaces and architectures
Diagnose and fix GPU and CPU performance issues related to memory/disk footprint, frame rate, and network bandwidth
Work with a cross-functional team of hardware engineers, application/UI software engineers, QA/Validation, and designers
Proficient in C and C++
Proficient in lighting models, anti-aliasing techniques, post-processing, and shaders
Proficient in OpenGL and OpenGLES 2 and 3. Experience with other rendering API's, such as Vulkan and Direct3D, is a plus
Good understanding of 3D mathematics and linear algebra
Experience writing and shipping real-time graphics code
Good understanding of the full rendering pipeline, from loading data from disk to displaying pixels on the screen. Experience with game engines (Godot, Unity, Unreal) is a plus
High standards for code quality, maintainability, and performance
Ability to quickly understand internally and externally developed code
Strong CPU and GPU debugging and optimization skills
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