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Apple GPU Architect 
United States, California, San Diego 
241288390

31.03.2025
As a lead GPU Micro-Architect, you define the fundamental building blocks of the next generation Apple GPU. In this highly visible role, you will define new micro-architectures and optimize existing ones while collaborating with experienced architects, designers, and modelers. You will leverage your extensive experience to lead and mentor fellow micro-architects in creating best-in-class GPUs. As a member of the GPU micro-architecture team, you will collaborate to improve our processes and look for ways to boost the productivity of the entire team.
  • We are looking for candidates with a BS and a minimum of 20 years relevant industry experience.
  • Experience specifying GPU micro-architectures.
  • Extensive knowledge of GPU architecture.
  • Deep expertise in one or more focused GPU areas. Areas could include ISA development, core/shader micro-architecture, texture pipeline, caching, or memory subsystem design.
  • Excellent communication, influence, and negotiation skills.
  • You will be setting direction thus you must be able to work in an environment of uncertainty and able to work through ambiguities.
  • Proficiency in high performance, low power designs.
  • Proficiency in VHDL/Verilog.
  • Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal.
  • Proficiency in C/C++.
  • Proficiency in scripting languages such as Perl, Python, and Ruby.
  • We are a data driven group and believe in the power of individuals proving their own ideas; therefore we prefer you have relevant hands on experience with RTL or architectural modeling.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.