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Apple Simulation Engineer -- Camera Hardware 
United States, California, Sunnyvale 
550387258

16.05.2024
Key Qualifications
  • Strong programming background in C/C++
  • Experience with at least one of the following GPU APIs : Cuda, OpenCL, Metal, Vulkan, OpenGL, DirectX
  • Experience with one or more of the following:
  • (Preferred) Rendering engines: Unreal-Engine, Unity, Blender, V-Ray, Mitsuba or similar,
  • Image processing: NeRF, image-generative networks, computer vision, or related topics
  • Optics: imaging system design, lens design, computational imaging, or similar
  • Experience in the following is a plus: Halide, Python, Linux, continuous integration/deployment, Docker, CMake
Education & Experience
BS and a minimum of 10 years relevant industry experience
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $170,700.00 and $300,200.00, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.