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Apple Simulation Engineer -- Camera Hardware 
United States, California, Sunnyvale 
550387258

06.06.2024
Key Qualifications
  • Strong programming background in C/C++
  • Experience with at least one of the following GPU APIs : Cuda, OpenCL, Metal, Vulkan, OpenGL, DirectX
  • Experience with one or more of the following:
  • (Preferred) Rendering engines: Unreal-Engine, Unity, Blender, V-Ray, Mitsuba or similar,
  • Image processing: NeRF, image-generative networks, computer vision, or related topics
  • Optics: imaging system design, lens design, computational imaging, or similar
  • Experience in the following is a plus: Halide, Python, Linux, continuous integration/deployment, Docker, CMake
Education & Experience
BS and a minimum of 10 years relevant industry experience
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $170,700 and $300,200, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.