Expoint - all jobs in one place

The point where experts and best companies meet

Limitless High-tech career opportunities - Expoint

Apple Simulation Engineer -- Camera Hardware 
United States, California, Cupertino 
98808643

Today
Key Qualifications
  • Strong programming background in C/C++
  • Experience with at least one of the following GPU APIs : Cuda, OpenCL, Metal, Vulkan, OpenGL, DirectX
  • Experience with one or more of the following:
  • (Preferred) Rendering engines: Unreal-Engine, Unity, Blender, V-Ray, Mitsuba or similar,
  • Image processing: NeRF, image-generative networks, computer vision, or related topics
  • Optics: imaging system design, lens design, computational imaging, or similar
  • Experience in the following is a plus: Halide, Python, Linux, continuous integration/deployment, Docker, CMake
Education & Experience
BS and a minimum of 3 years relevant industry experience.
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.