Part of the team, you will invent, design and develop end-to-end products to make book creation experience simpler and high quality.
Key job responsibilities
• Collaborate with experienced cross-disciplinary Amazonians to conceive, design, and bring innovative products and services to customers.
• Design and implement system architecture and underlying components. Establish design principles, select design patterns, and instill best practices for software development across multiple teams
• Anticipate bottlenecks, make trade-offs, and balance the business needs versus technical constraints.
• Work in an agile, startup-like environment to deliver high-quality software.
- 3+ years of non-internship professional software development experience
- 2+ years of non-internship design or architecture (design patterns, reliability and scaling) of new and existing systems experience
- 3+ years of Video Games Industry (supporting title Development, Release, or Live Ops) experience
- Experience programming with at least one software programming language
- 3+ years of full software development life cycle, including coding standards, code reviews, source control management, build processes, testing, and operations experience
- Bachelor's degree in computer science or equivalent
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