Bachelor’s degree or equivalent practical experience.
5 years of experience with software development in C or C++ programming languages, and with data structures/algorithms.
3 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and architecture.
3 years of experience working with embedded operating systems.
Preferred qualifications:
Master's degree or PhD in Computer Science or related technical field.
1 year of experience in a technical leadership role.
Experience developing accessible technologies.
Experience in the development or contribution to graphics drivers, demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions.
Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming.