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Microsoft Lead Game Systems Designer 
United States, Washington 
630036723

16.07.2024
Qualifications

Required/Minimum Qualifications

  • Associate's Degree in Art, Game Design, or related field AND 6+ years relevant internship/work experience (e.g., game development and design, game engines, systems design, content production, production pipelines)
    • OR Bachelor's Degree in Computer Science, Art, Game Design, or related field AND 6+ years related work experience (e.g., game development and design, systems design, content production)
    • OR Master's Degree in Computer Science, Art, Game Design, or related field AND 4+ years related work experience (e.g., game development and design, systems design, content production)
    • OR equivalent experience.
  • 2+ years people management experience

Additional or Preferred Qualifications

  • Associate's Degree in Art, Game Design, or related field AND 12+ years relevant internship/work experience (e.g., game development and design, systems design, content production)
    • OR Bachelor's Degree in Computer Science, Art, Game Design, or related field AND 12+ years related work experience (e.g., game development and design, systems design, content production)
    • OR Master's Degree in Computer Science, Art, Game Design, or related field AND 8+ years related work experience (e.g., game development and design, systems design, content production)
    • OR equivalent experience.
  • Have shipped at least 1 title released to consumers/shipped game.
  • 3+ years people management experience.
  • Experience working with Unreal Engine tools.
  • Comprehensive understanding of game systems – especially in FPS and action genres – game systems, social player psychology, combined with demonstrated ability to identify, analyze, and rectify game design and systemic issues.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Responsibilities
  • Collaborate with 343’s Studio Design Director and other key stakeholders to define, prototype, validate, iterate, and evolve future Halo game systems throughout the development lifecycle.
  • Lead the creative expansion and refinement of Halo’s metagame, progression, economy, customization, rewards, and engagement systems with an eye towards delivering deep and immersive experiences.
  • Build and maintain collaborative relationships with all development disciplines to ensure a best-in-industry production process that avoids silos and reinforces a unified product vision.
  • Set clear design goals and deliverables, focusing the systems design team on achieving a high-quality, cohesive experience for all players, on all platforms.
  • Create clear design documentation and review design team documentation for creative alignment, consistency, and completeness.
  • Be a partner with cross-disciplinary performance, user research, community, support, insights, and marketing teams to deliver high quality game systems that drive player excitement and engagement for the long run.
  • Be a consistent source of clarity, positive energy and an exemplar of Microsoft and Xbox values.