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Netflix Senior Technical Sound Designer Games Studio Blue 
United States, Oregon 
482531930

23.06.2024
Core Responsibilities:
  • Work closely with audio lead and game team to conceptualize, prototype, build, and maintain effective audio systems that support the experiential and narrative pillars of our game
  • Problem-solve and devise creative solutions to complex challenges that can arise within interactive audio
  • Edit and implement a wide range of high-quality sound assets
  • Collaborate with external outsourcers while maintaining excellent standards of communication
  • Perform audio playtests, performance profiling, bug-fixing and optimization
  • Contribute as a key stakeholder in designing and managing sound prioritization systems
Our ideal candidate possesses:
  • 5+ years experience as a Technical Sound Designer, preferably on high-quality multi-platform games
  • Expertise with Unreal Engine (including Blueprint), Wwise, and other industry-standard audio technologies
  • Strong abilities with game audio concepts, workflows, and technical sound design best practices
  • Experience creating and optimizing UE Blueprints
  • Proficiency in visual programming and scripting languages
  • Solid understanding of spatial audio concepts in gaming and related technologies
  • Experience with HDR (high dynamic range) mixing techniques
  • A keen focus on product quality and supporting player clarity, feedback, and experience
  • Proven capability in sound design and content creation
  • An inclusive, communicative, and collaborative mindset; we are a distributed development team
  • Adaptive growth mindset and a passion for solving complex problems with other people
  • Advanced profiling experience in middleware to identify and troubleshoot audio issues
Bonus qualifications:
  • Experience designing, implementing, and maintaining interactive music systems
  • Experience assessing and implementing in-game acoustics solutions
  • Experience working with outsource or contractors
  • Experience creating scripts for Reaper using Python or Lua
  • Experience coding in C++ or C#
  • Knowledge of 3rd party tools and add-ons used in AAA games
  • Engine-native approaches such as UE Metasounds
  • Strong portfolio/reel that demonstrates relevant experience in technical sound design in games