Work closely with audio lead and game team to conceptualize, prototype, build, and maintain effective audio systems that support the experiential and narrative pillars of our game
Problem-solve and devise creative solutions to complex challenges that can arise within interactive audio
Edit and implement a wide range of high-quality sound assets
Collaborate with external outsourcers while maintaining excellent standards of communication
Perform audio playtests, performance profiling, bug-fixing and optimization
Contribute as a key stakeholder in designing and managing sound prioritization systems
Our ideal candidate possesses:
5+ years experience as a Technical Sound Designer, preferably on high-quality multi-platform games
Expertise with Unreal Engine (including Blueprint), Wwise, and other industry-standard audio technologies
Strong abilities with game audio concepts, workflows, and technical sound design best practices
Experience creating and optimizing UE Blueprints
Proficiency in visual programming and scripting languages
Solid understanding of spatial audio concepts in gaming and related technologies
Experience with HDR (high dynamic range) mixing techniques
A keen focus on product quality and supporting player clarity, feedback, and experience
Proven capability in sound design and content creation
An inclusive, communicative, and collaborative mindset; we are a distributed development team
Adaptive growth mindset and a passion for solving complex problems with other people
Advanced profiling experience in middleware to identify and troubleshoot audio issues
Bonus qualifications:
Experience designing, implementing, and maintaining interactive music systems
Experience assessing and implementing in-game acoustics solutions
Experience working with outsource or contractors
Experience creating scripts for Reaper using Python or Lua
Experience coding in C++ or C#
Knowledge of 3rd party tools and add-ons used in AAA games
Engine-native approaches such as UE Metasounds
Strong portfolio/reel that demonstrates relevant experience in technical sound design in games