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Microsoft Technical Artist 
United States, Washington 
432283200

13.08.2024

talented new voicesng sci-fi uwant toboth celebrating and evolvingo’s legacycal Artist.

343 Industries is looking for acal Artist that cancal excellence for Halo’s vast array of environments.Working closely across projects and

seeking a talented and experienced Techcal Artistwith a VFX focusou will play a pivotal role in creating stunng visual effects that enhance gameplay immersion and aesthetic appeal. This position requires a uque blend of artistic creativity and techto push the boundaries of visual fidelity in our game.

You willwork with theVFX artdevelop techcal solutions, tools, and shadersacross a variety ofgameplay spaces, to many levels of performance requirements. You willexpand your knowledge and skills atsolving complex techcal problemsand contribute to industry leading VFXfrom both a gameplay and visual fidelity perspective.Roles at our studio are flexible, and you can work from home up to two days a weekand Fridays,in this role.

Required qualifications:

  • Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience
    • OR Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 2+ years technical art or industry-related design experience
    • o OR equivalent experience.
  • 3+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).

Other Requirements:

  • ning requirementsisrequiredfor this role. These requirements include, but are not limited to, the following specialized security screenings:
    • Microsoft Cloud Background Check: This position will berequiredto pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.


Preferred qualifications:

  • +years experienceworking with game engines (e.g.,UnrealEngine, Unity, Frostbite, proprietary engines)
  • Experience shipping 2+gamesend to end.
  • Understanding of real-time rendering techniques, shaders, and material systems.
  • Expertisein scripting and programming languages such as Python, C#, or C++.
  • Problem-solving skills and attention to detail, with a passion for pushing the boundaries of visual storytelling in games.
  • Ability to work collaboratively in a fast-paced, deadline-driven environment, with a proactive and positive attitude.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Responsibilities
  • Utilize yourexpertisein shader development (HLSL/Shader-Graph), particle simulation, dynamics, and other VFX-related rendering tricks and techniques toassistthe VFX artists in the development of ground-breaking VFX for AAA games.
  • Work diligently tooptimizevisual effects for performance without compromising visual quality, ensuring smooth and immersive gameplay experiences for players.
  • Contribute to the development and enhancement of VFX pipelines, tools, and workflows to streamline the creation process and improve efficiency for the entire art team.
  • Identifyand resolve technical challenges related to VFX implementation, including issues with performance, compatibility, and visual fidelity, whilemaintaininga high levelof artistic integrity.
  • Document techniques, and technical guidelines for VFX creation and implementation. Communi

Embody our