10+ of production experience in procedural modeling, geometry processing & optimization, dynamic simulation and HDA generation for feature films, advertising or AAA games
Mastery in manipulating physical dynamics and lighting to achieve lifelike imagery through Houdini's node-based workflow
Demonstrated ability to build complex, procedural network graphs that are easy to follow
Expertise in developing advanced shading networks in Houdini, utilizing geometry data and math operations with an eye to realtime experiences
Proficiency in working with renderers such as Mantra, Karma, Arnold, or V-Ray, and familiarity with Solaris and USD composition
Versatility in adapting content for various platforms, from high-end renderings to real-time assets, without compromising quality
Exceptional communication skills, capable of leading collaborative efforts across departments
Independent and driven, with a keen ability to adapt to new tools and workflows
Reel required
Education & Experience
BA/BFA in Digital Media, Visual Effects, Animation, or a related field, or equivalent professional experience
Additional Requirements
Proficiency in VEX and Python scripting for automation and tool development.
Solid understanding of other DCC tools
Experience working with external art teams and outsource partners
Strong leadership and mentoring abilities and interpersonal skills
Ability to find creative solutions for technically challenging tasks
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $161,700.00 and $243,300.00, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.