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Create and customize game locations in the Unity editor.
Calculate the balance, form requirements for new locations, and maintain technical documentation for them.
Review and approve visual and technical components of new objects and items.
Analyze and optimize existing locations.
Decompose the player's path in level design.
Communicate with development departments when creating new locations.
2+ years of experience as a Level designer/game designer.
Knowledge of the mechanics and economics of farm games.
Ability to analyze user experience and draw succinct conclusions from it.
Experience in creating levels of location design, the ability to correctly present content to the player, and the ability to calculate the optimal route for the player to the location.
Experience with Unity.
1+ years of experience working with games of the farm genre in the position of Level designer/game designer.
Have level 20+ in two or more of the best farm games.
Understanding the psychology of behavior and the main motivations of players in games of the farm genre.
Understanding how to monetize mobile games.
The possibility of professional growth in a successful company.
A worthy assessment of your knowledge and skills.
Official employment.
18 working days of paid vacation, additional holidays, and all public holidays are days off.
Individual development plan and regular feedback.
Fully paid sick leave and corporate health insurance.
Group and individual lessons in English.
The opportunity to independently fill your compensation package with many options from the company (health support: sports, massages; consultations with a psychologist, or psychotherapist; professional development: courses, trainings, seminars, and much more).
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