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Design and create UI components and in-game features.
Optimize current interfaces.
Create UI mockups, prototypes, and wireframes.
Filling the UI knowledge base in Confluence.
Work closely with the product and the art teams.
2+ years of experience in a UI/UX Designer position in the game industry.
Deep understanding of UX design principles and methodologies.
Professional level of knowledge of graphic editors.
Knowledge of prototyping programs.
Experience working with Unity at the level of implementation, support, and control of UI assets.
Solid background in traditional arts, sketching, and/or illustration.
The possibility of professional growth in a successful company.
A worthy assessment of your knowledge and skills.
Official employment.
18 working days of paid vacation, additional holidays, and all public holidays are days off.
Individual development plan and regular feedback.
Fully paid sick leave and corporate health insurance.
Group and individual lessons in English.
The opportunity to independently fill your compensation package with many options from the company (health support: sports, massages; consultations with a psychologist, or psychotherapist; professional development: courses, trainings, seminars, and much more).
These jobs might be a good fit