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Unity Senior Procedural Artist 
United Kingdom, England, Brighton 
977381349

23.06.2024

Day-to-day work will apply your diverse technical art skills to a content production team. As a Procedural Asset Artist, you’ll play a meaningful role in each phase of your projects, working from concepts to build parametric "generator assets'” that can be delivered across multiple classes of devices.

While your focus will be on building real-time 3D experiences, you’ll also work with our Developers and Designers to build pipeline tools and processes to expand the offering of scalable procedural content at Unity. You’re an expert technical artist and animator that owns work, helps guide others, and has an eagerness to learn and grow. You have the confidence and skills to champion and drive outstanding interactive and linear narrative experiences.

What you’ll be doing

  • Crafting and building procedural rigs or "generator assets". Can you build the book that can become all books. The frog that can become all frogs?
  • Integrating static assets provided by art & design, and implementing procedural assets from them
  • Research and experimenting with groundbreaking technologies, pioneering new techniques to match the constantly evolving demands of our industry
  • Collaborating in small teams to ship on multiple platforms, including desktop, AR, and VR headsets, mobile, WebGL, and more

What we’re looking for

  • Experience developing with Unity at a high level, or another game engine
  • Solid understanding of Blender, Geometry Nodes and 3D modelling
  • Experience and technical understanding of 3D rigging and animation for with an eye for optimization and performance
  • Experience with art production workflows such as modeling, texturing, rigging, animation, scripted expressions and LOD generation
  • Intermediate skill with Python and C#

You might also have

  • Experience working with Maya, Houdini, 3DSMAX, zBrush or C4D
  • Create compelling 3D models or procedural animations or rigs
  • Production experience shipping assets for games or VFX productions

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.