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Job Area:
Engineering Services Group, Engineering Services Group > Gaming Artist
Minimum Qualifications
7+ years’ experience modeling/texturing Characters, Hard Surfaces & Props in Maya, 3DS Max, or Blender on a shipped, mobile, VR, PC, or console game.
Demo reel for the previous work done is preferred.
Solid understanding of sculpting and 3D modeling techniques for photo realistic meshes & materials.
Work independently while collaborating with multiple disciplines.
Self-motivated and able to estimate task length and deliver polished assets on time.
Preferred Qualifications
Demonstratable experience within Unity or Unreal Engine.
Strong grasp of lighting for games, both static & dynamic real-time.
Ability to create performant content for varying hardware specs.
Willingness to learn modern modelling tools within Unreal Engine & PCG workflow.
Metahuman workflow knowledge for games is a huge plus.
Speedtree, Marvelous tools knowledge is appreciated.
Ability to debug and optimize occlusion, draw calls, LODs & materials.
Experience working with multi-zonal teams.
Preferably at least one shipped title on any gaming platform.
Education Requirements
Preferred: A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
Minimum Qualifications:
• Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law.
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