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Qualcomm Game Artist - Staff 3D Modelling 
India, Telangana, Hyderabad 
258956206

28.11.2024

Minimum Qualifications

  • 7+ years’ experience modeling/texturing Characters, Hard Surfaces & Props in Maya, 3DS Max, or Blender on a shipped, mobile, VR, PC, or console game.

  • Demo reel for the previous work done is preferred.

  • Solid understanding of sculpting and 3D modeling techniques for photo realistic meshes & materials.

  • Work independently while collaborating with multiple disciplines.

  • Self-motivated and able to estimate task length and deliver polished assets on time.

Preferred Qualifications

  • Demonstratable experience within Unity or Unreal Engine.

  • Strong grasp of lighting for games, both static & dynamic real-time.

  • Ability to create performant content for varying hardware specs.

  • Willingness to learn modern modelling tools within Unreal Engine & PCG workflow.

  • Metahuman workflow knowledge for games is a huge plus.

  • Speedtree, Marvelous tools knowledge is appreciated.

  • Ability to debug and optimize occlusion, draw calls, LODs & materials.

  • Experience working with multi-zonal teams.

  • Preferably at least one shipped title on any gaming platform.

Education Requirements

Preferred: A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience