Have experience holistically improving the game, and guide the team through all of the steps in the UX process
Design usable, enjoyable, and accessible UX experiences for a casual and broad audience. Creates the communication and the structure of the game
Maintain a holistic view by ensuring all the features are well connected and make sense from a player perspective, build enjoyable communication with the players, and be able to share the intended feeling. Define the content strategy
Work following a Design Thinking process. Be able to create hypotheses, and track to demonstrate that we are fulfilling user needs: ideate onboardings and new ways of developing and implementing features. Help the team to be player-centric
Work closely with UX researchers, UI Artists, Designers, Artists, Team Lead, and relevant stakeholders to continue identifying opportunities to improve our ways of working and the quality of our games. Teamwork and iteration are our goals
Be the player's advocate. Talk regularly with players and share your knowledge with the team to make informed decisions
Create a common framework of Heuristics to evaluate the game according to the same criteria
Generate a good atmosphere, and be able to transmit to the other departments the UX strategy of the game and the emotions that we must transmit
Leads proactively initiatives for improving the game, creating workshops, and improving communication
Share polished documentation
Skills and Abilities:
Create game architecture, game flows, and wireframes
Create polished documentation regarding UX strategy, users, competitors, guidelines, etc.
Be able to create prototypes in Figma
Be able to create the testing plan. Ability to use User Research tools like PlaytestCloud, run tests, and share results with the team. Make sure the results are taken into account and acted upon
Ability to run Accessibility tests
Basic knowledge of Unity
Understands visual design principles
Experience working in a player-centric environment based on teamwork and iteration