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Microsoft Senior Software Engineering Lead – Minecraft Build Team 
Taiwan, Taoyuan City 
81353282

03.04.2025

At Mojang Studios, the creators of Minecraft,to build a better world through the power of play.

. Our goal

pipelines spanning 15+ platformsis responsible for protecting thesecurity of the codebase, the end-to-end signing of production binariesas well as optimizing development setup foris played on consoles, desktops, and mobileour code baseis multi-faceted andleverages cloud services such as Azure DevOps,and many cloud-based

You arebest practices,and internal developer productivity– from build systems to CI/CD pipelines, to caching tools– that are fast, reliable, maintainableinternal Mojang developmentmaking helps raise the quality of the productand improve internal developer satisfaction.

Your role will be toand communicate requirements, andwork with Product Managementdeliver regular improvements inThe ability to track multiple release activities simultaneously will be key.


  • Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience.
  • + years of people management experience,specializing in build systems.

Preferred Qualifications:

  • Bachelor's Degree AND 7+ years of experience in product/service/project/program management or software development OR equivalent experience.
  • working in Build systems (MSProj,Cmake,Nmake,Gradle,YAML, etc.)
  • in Agile based software delivery practices
  • zureDevOps,TeamCity,GitHub,Hansoft, Asana etc.).
  • Troubleshooting,debugging skills, andcommunication skills.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:Microsoft will accept applications for the role until April 04, 2025.


Responsibilities
  • team of experienced full-time and contractsoftware developersand manage sprint-basedexecution
  • a growth mindset andtheir own career development, and care about their well-being and aspirations.
  • Be a reliable expert in the development ofgame build improvements
  • managementto develop objectives and key results;planningfeature-work and bugs according to the team's capacityand Studio priorities.
  • for high-quality code throughtechnical documentation, changereviews,and operationalmetrics
  • Embody our