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Microsoft Machine Learning Engineer – Xbox Games Technology Group Coalition 
Taiwan, Taoyuan City 
688448127

Yesterday

Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development. At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.

Required Qualifications
  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience in Python AND at least one statically typed language like Java/C#/C++/Rust
    • OR equivalent experience
  • 1+ years’ experience as a Machine Learning Engineer OR equivalent professional experience relevant to the responsibilities above
  • Experience with modern deep learning models, techniques and frameworks
Preferred Qualifications
  • Experience working in a cross-functional team.
  • A growth mindset and highly capable problem-solving abilities.
  • Effective communicator; ability to work closely with other high-caliber engineers and artists.
  • Demonstrates a strong ability to work independently, taking ownership of tasks and driving them to completion

Software Engineering IC3 - The typical base pay range for this role across Canada is CAD $83,600 - CAD $159,600 per year.

Find additional pay information here:
Microsoft will accept applications for the role until May 30, 2025.


Responsibilities
  • Apply machine learning to tools and processes to help developers and artists make games more efficiently.
  • Actively contribute to machine learning projects with a focus on applied research and delivering impactful solutions to our customers.
  • Work closely with various disciplines, including artists, designers and other engineers, to gather requirements, deliver and iterate on features for our customers.
  • Keep up to date with the latest research in machine learning.