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Nvidia Rendering Engineer Real-time - Gaming 
United States, Texas 
60472014

Today
US, CA, Santa Clara
US, Remote
time type
Full time
posted on
Posted 6 Days Ago
job requisition id

What you’ll be doing:

  • Implement new rendering techniques in a game engine using real-time ray tracing with NVIDIA RTX technology

  • Improve the performance and quality of techniques you or others developed

  • Help develop and implement cutting-edge neural rendering techniques for real-time graphics

  • Ensure that the rendering techniques are robust and work well for the content needs of products using them

  • Work with various organizations within the company, from research groups to art teams, to build amazing experiences using ground-breaking technology

What we need to see:

  • Solid understanding of C++ and multi-threading programming techniques

  • Knowledge of the GPU Graphics Pipeline and GPU architecture

  • BS/MS or higher degree in Computer Science or a related field (or equivalent experience)

  • 8+ years of experience

  • Experience with ray tracing in real-time or offline

  • Background with GPU Graphics and Compute programming APIs such as Direct3D 11, Direct3D 12, DirectX Raytracing, Vulkan, OpenGL, CUDA or OptiX

  • Background with writing shader code in Slang, HLSL or GLSL for these APIs.

  • Experience debugging, profiling and optimizing rendering code on GPUs

  • Comfortable with a sophisticated game engine codebase, such as Unreal Engine 5, Lumberyard, CryEngine, Unity or Godot

  • Familiar with the math commonly used in real-time rendering

Ways to stand out from the crowd:

  • Up to date knowledge of real-time rendering and offline rendering algorithms and research

  • Experience with machine learning/AI, preferably for computer graphics applications

  • Familiar with C++17

  • Experience with the following development tools: NSight, PIX, GPU-View, V-Tune, Superluminal

  • Background with x86 assembly

You will also be eligible for equity and .