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Apple Real-Time Artist 
United States, California, Sunnyvale 
804565890

14.04.2025
CG Studio is a team of Artists, Producers, and Developers who support Marcom’s creative vision and bring to life so much of the visuals our customers experience of our products and brand. In this role you will work as part of a 3D asset creation team to create production ready real-time assets. This role requires a keen understanding of state of the art in real-time graphics and an ambition to produce visually stunning CG content while navigating through unique technical challenges.
As a real-time artist you will work with the Modeling, Look Development, and Development teams assisting in tasks that help make best in class, performant real-time 3D models.Responsibilities:Partner with larger CG Studio team to build cross platform real-time experiences.Participate in daily stand-ups, sprint planning/reviews and retrospectives.Create all aspects of production ready real-time 3D assets; modeling, look development and lighting.Collaborate with the Development Team on artist facing tool requirements and research and development projects.Document workflows and create user guides for real-time production.
  • 7+ years of experience in a real-time 3D computer graphics production environment
  • Portfolio showing real-time, 3D and/or interactive applications
  • Knowledge of industry standard Digital Content Creation (DCCs)
  • Experience with V-Ray rendering, or equivalent and with Swift, Python scripting
  • Experience shipping graphically intensive real-time experiences, such as AAA pc/console games, AR/VR applications, etc
  • Experience with Maya, Photoshop, and/or Substance Painter/Designer, etc
  • Outstanding attention to detail and a passion for exceptional quality and the pursuit of artistic excellence
  • Strong problem solving skills, with an ability to navigate through outstanding technical challenges
  • Expertise in real-time lighting, shading, and asset optimization
  • Familiarity with industry standard real-time engines, including but not limited to RealityKit, Unreal, Unity, and WebGL
  • Familiarity with Universal Scene Description (USD) workflow
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.