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Apple Graphics Rendering Software Engineer - Apple Vision Pro 
United States, California, Cupertino 
552634873

06.06.2024
Key Qualifications
  • Excellent coding skills in C/C++
  • Extensive experience with at least one of the current graphics APIs (Metal, Direct3D 12, Vulkan, etc...)
  • Experience with Shader Languages (HLSL/GLSL, Metal Shaders) and writing custom shaders
  • Understanding of entire graphics pipeline, from CPU instructions to emitted photons
  • Knowledge of modern renderers and rendering techniques
  • 3D math skills (linear algebra)
  • Excellent software prototyping, problem solving and debugging skills with performance-oriented mindset
  • Basic knowledge and experience in 3D computer vision and image processing
  • Excellent communication and teamwork skills
  • Experience with AR/VR rendering technologies is a plus
Education & Experience
BS, MS or PhD in computer vision, machine learning, computer science, computer engineering or 2+ years of relevant industry experience with a track record of successful projects
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $138,900 and $256,500, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.