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What you will be doing:
Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
What we need to see:
B.S. or degree in Computer Science/Engineering or equivalent experience
3+ years of compiler code generation experience
Excellent hands-on C++ programming skills
Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
Good communication and documentation skills and self-motivated
Ways for you to stand out from the crowd:
M.S./PhD. with significant compiler related project or thesis work preferred
Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)
Experience in developing CUDA, DirectX, OpenGL/Vulkan applications
You will also be eligible for equity and .
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