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What you will be doing:
Understand, modify, and improve multiple NVIDIA proprietary GPU compiler backends written in C++
Automatically extract Instruction Set Architecture (ISA) descriptions, transform, and generate portions of compiler phases.
Use ISA descriptions to perform binary translation.
Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
What we need to see:
B.S. or higher degree in Computer Science/Engineering or equivalent experience
2+ years of compiler code generation experience (preferably with LLVM)
Excellent hands-on C++ programming skills
Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
Good communication and documentation skills and self-motivated
Ways to stand out from the crowd:
Background in LLVM code generation including instruction scheduling, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)
Experience in compiler unit testing, and designing IRs
You will also be eligible for equity and .
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