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The project is large-scale and ambitious both from a graphics and game design point of view, and from the technical perspective.
Preparing content for engine integration, reviewing content, and skinning assets
Creating and updating rigs
Handling procedural work with animations and retargeting
Creating scripts, searching for and implementing new solutions to improve the pipeline
Assisting the Animation Team with technical issues
Cooperating closely with the Art and Technical Art Teams
At least 3 years of work experience as a Technical Animator or Rigging Artist
An up-to-date portfolio
Strong Maya skills
Advanced skinning skills
Experience creating complex rigging systems
Experience working with mGear Auto Rig
Fluency in Ukrainian
English language skills at the pre-intermediate level or higher
Experience writing Python scripts
Knowledge of Maya API /PyQt / PySide
Proficiency with Unity
Proficiency with MotionBuilder
Officially registered full-time employment
20 to 26 days of paid leave depending on the country in which your employment is registered
Medical support and fully paid leave if you or your child are sick
Individual development plan and regular feedback
Professional seminars, workshops, courses, and internal training programs
Opportunity to take an interest-free loan
Reimbursement of gym membership fees and a running club
Opportunity for counseling with psychologists
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