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Apple Motion Software Engineer 
United States, California, Cupertino 
447947882

07.04.2025
You will work closely with a broad cross-section of Apple hardware and software engineering teams, as well as the design and marketing teams to enhance and develop new features across the Apple ecosystem. You’ll be responsible for rapidly prototyping new ideas, as well as thoroughly investigating those ideas to understand their complications and limitations. You will need to define data collection requirements and build a simulation pipeline to regularly validate algorithm performance. You’ll also be responsible for implementing efficient and maintainable code on Apple devices, so that millions of users around the world will get to experience the features you’ve built.
  • 5 years of experience in seismology or geo-physics, earthquake source mechanics, and seismic wave modeling
  • 5 years of experience in inertial sensing, time series analysis, signal processing, system identification, and MATLAB or Python
  • 3 years of experience in statistical inference and machine learning, Spark, and PyTorch
  • 3 years of experience with C++ or Objective-C programming
  • Distributed sensing, consensus algorithms, and anomaly detection
  • Distributed computing and data engineering
  • Experience with global seismic databases
Graduate degree in Seismology, Computer Science, Data Science, or equivalent experience.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.