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What you will be doing:
Lead design and development of NVIDIA’s Assembler and Disassembler for GPU compute.
Work on binary analysis & instrumentation features like call graphs generation, program register usage and patching of GPU binaries
Work with GPU architecture and debugger/profiler development teams to understand their requirements and deliver new features & product improvements.
Collaborate closely with teams developing other related components to ensure compatibility, reliability, and high-quality code generation
Working with customers/partners to collect feedback and drive innovative ideas and features to incorporate into the product
What we need to see:
BS or MS degree in Computer Science, Computer Engineering, or related fields with 5+ years of experience in low-level system SW development and a minimum of 3 years related to assemblers, binary analysis tools, debuggers
Good analytical and C/C++ programming skills
Experience in any one area of compiler development including feature support, code generation and compiler infrastructure
Understanding of Assembly Language / Processor ISA (GPU ISA not required but a plus)
Knowledge of object file formats such as ELF and debugging formats (DWARF).
Ways to stand out from the crowd:
Understanding of debugger / profiler tools / bintools / Linker internals, experience in binary analysis / instrumentation tools like BOLT etc.
Usage of AI tools in everyday work like Cursor, Windsurf etc.
Knowledge of GPU development and compute APIs such as CUDA and OpenCL
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