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As a Linux and BSP, Multimedia Development Engineer, you will play a pivotal role in designing, implementing, optimizing, triaging and supporting multimedia functionalities for embedded systems.
Your primary responsibilities will involve developing embedded Linux software that covers critical capabilities such as video, display, camera, audio, and graphics processing. As a seasoned expert, you will leverage your strong technical skills to drive innovation, optimize system performance, and deliver reliable solutions.Key job responsibilities
- Design, develop, and maintain complex embedded software components for a multimedia processing pipeline, in any of the audio, graphics, video, display and camera software stack
- Optimize embedded software for real-time performance, efficient memory management, and optimal resource utilization on target hardware platforms
- Integrate multimedia software components with hardware-specific drivers, hardware abstraction layers (HAL), middleware, and operating systems- Perform in-depth unit, integration, and system-level testing to ensure the quality, reliability, and robustness of the multimedia software
- Troubleshoot and debug complex issues in the multimedia software stack, including performance bottlenecks and edge cases
- Create and actively participate in design reviews, code reviews, and retrospective meetings to continuously improve the development process and share knowledge
- Stay up-to-date with the latest trends, technologies, and industry standards in embedded multimedia software development, and leverage this knowledge to drive innovation- Take a leading role in defining the technical roadmap and architecture of the multimedia software stack
- 5+ years of non-internship professional software development experience
- 5+ years of programming with at least one software programming language experience
- 5+ years of leading design or architecture (design patterns, reliability and scaling) of new and existing systems experience
- Experience in embedded development in C/C++
- Experience writing low level drivers
- Experience as a mentor, tech lead or leading an engineering team
- Knowledge of DMA, I2S, and other relevant audio/video interfaces.
- Experience with multimedia frameworks like GStreamer, FFmpeg, or OpenMAX.
- Understanding of hardware-accelerated codecs and GPU technologies.
- Experience with GPU acceleration, OpenGL, or OpenCL. Knowledge of Yocto Project or other embedded Linux build systems.
- Understanding of hardware architectures and interfaces (e.g., I2C, SPI, PCIe).
- Experience with multimedia frameworks (such as GStreamer, FFmpeg) and hardware-accelerated video/audio codecs is a plus.
- Familiarity with ALSA (Advanced Linux Sound Architecture) and V4L2 (Video for Linux 2) frameworks is a plus.
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