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Microsoft Vehicle Senior Artist - Turn Studios 
United States, Washington 
387071100

10.12.2024

a key role indelivering carexperiences across, including Forza Motorsport and Forza Horizon

a facilitatorresource for end-to-end productionThis involves assimilatingand proceand disseminatiknowledge to onsite and remotefrom in-person to distributed documentation

every organization on te togetr with a growth minset, innovate to empower otgoals. Eachay we builaccountability to create a culture of inclusion w

Required Qualifications

  • Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND2+yearsexperiencein art design or a related art field working on computer games or entertainment
  • OR equivalent experience.
  • Hard surfacemodeling experience
  • Shipped AAA title on Current-gen console or PC
  • withcontent o


Preferred Skills and Experience

  • Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 8+years experienceart design or a related art field working on computer games or entertainment
  • OR equivalent experience.
  • years experienceusing related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush,SideFXHoudini, After Effects, Unity, Softimage)
  • OR equivalent software packages.
  • Experience shipping 2+ multiple projects or products end to end.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Responsibilities
  • Prototype content, workflows, and features,utilizesfeedback, and iterates on art models and visuals. Recommends prototype techniques and new processes. Supports other disciplines toassistthem with prototyping.
  • soutsourcedcontentauthoringbyassimilating the process and standards and being a reliable resource forour production partners
  • swith senior team members (e.g., Art Director, Art Lead) to create assets, receive feedback, and iterate on work. Begins to provide guidance to less experienced team membersregardingthe quality of content. Provides suggestionsto
  • Receivesfeedback in a positive manner and implementsthe visualor technical feedback from others.
  • direction
  • participatesin, presents, and seeks out creative discussions, brainstorms, and reviews across teams tofacilitateeffective communication withcross-discipline partners by proactively communicating with stakeholders.Communicateswith leaders. Communicates problems, issues, status updates, documentation, knowledge sharing, etc.

Specialty Responsibilities

  • Develops a deep knowledge ofappropriate industrysoftware (e.g.Maya,Zbrush) essentials (e.g., Cloth Sim technology, Houdini). Models and texturesart workthroughout the design process. May create 2D or three-dimensional (3D) concept art or prototypes as needed.
  • Utilizes in-house tools to create a scene with exceptional pace, light, camera work, and dynamic performance. Works with leads and animators to understand the needs of a scene. Works with programmers, designers, and testers to ensure quality. Works independently or begins to manage outsource partners and evaluates and develops their work.
  • Develops complex content using three-dimensional (3D) and/or two-dimensional (2D) graphics packages (e.g., Photoshop, Sketch, Illustrator, Substance Designer/Painter). Serves as a growing expert within their team to independently develop 3D and/or 2D graphics.
  • Creates art assets and/or writes and executes scripts. Develops complex content using two-dimensional (2D) and/or three-dimensional (3D) graphics packages (e.g., Photoshop, Sketch, Illustrator). Serves as a growing expert within their team to independently develop 3D and/or 2D graphics.
  • Document anddisseminateauthoring and QA specs and procedures for training and reference