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Microsoft Visual Development Art Director - Turn Studios 
United States, Washington 
248250162

30.07.2024

Forza MotorsportandForza Horizon

Visual DevelopmentArt Director, Turn 10 Studios leadingvisual development of Forza Motorsport

You can play an integral role in shaping the culture and future of Turn 10 Studios.

different perspectives for innovation and problem solving becomes increasingly important. We also understand that it can be difficult to know what to ask for before you have more information about the interview structure. We encourage you toyour scheduling contact or recruiting partner so that they mayyou during the process.

Qualifications

Required Qualifications:

  • Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 8+ years experience in art design or a related art field working on computer games or entertainment

    • OR equivalent experience.

  • Experienceas an Art Directorin full development or at least one majorAAA game

Preferred Qualifications:

  • Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 15+ years experience art design or a related art field working on computer games or entertainment
    • OR equivalent experience.
  • 12+ years experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects, Unity, Softimage)
    • OR equivalent software packages.
  • 3+ years’ experience managing relationships with stakeholders,cross-functional leads, and team members.
  • Deep understandingof real-time, photo-real visualsanda provenability to work inside game engines.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:Microsoft will accept applications for the role until August 25, 2024.


Responsibilities
  • Establish and definevisual goals that ladder into theproductdesign framework
  • Deliver aspirational, yet achievable, final frame, photo-real, visual targets that clearly articulatevisual quality and directionwhilealso informingfeaturepriorities, art production, and test.
  • and studio leadership.
  • game visuals closely match visual targets throughout production and ship.
  • Partner with PM to drive predictable and repeatable creative processes
  • Work withPMandArtleadership to manage project scope,including the optimization of resources in pursuit of the highest visual quality.
  • Other

    • Embody our