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Apple System Frameworks Engineer 
United States, California, Cupertino 
360797730

01.08.2024
Minimum Qualifications
  • Extensive experience with GPU and display system interfaces, both at the hardware and software levels.
  • Well versed in OS fundamentals such as memory management, scheduling, synchronization, syscalls, IPC, etc.
  • Detailed knowledge of a GPU hardware architecture, and its capabilities and performance characteristics
  • Strong communication skills with the ability to influence up, down, and cross-functionally
  • Excellent software design, problem solving, debugging, and performance analysis ability
Preferred Qualifications
  • Broad experience with complex driver models such as IOKit, WDM and WDDM
  • Knowledge of current and emerging rendering, ML, and compute optimization techniques is an asset
  • Exposure to Metal, C/C++, Objective-C/C++, and Swift will be ideal
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.