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Behavior skills we are looking for:
strong quantitative
analytical
problem-solving skills.
Who You Are
Graphics Driver/Application related validation and debug activities.
Integrate upcoming graphics features into end-to-end validation flows.
Triage and Debug graphics failures and drive issue resolution with software and hardware development teams.
Ability to scale across end-to-end Display, Media, Render, Compute and power conservation Driver components.
Analyze cross component features to develop robust end user test scenarios.
Develop debug tools to improve graphics validation and debug efficiency.
Major focus on debugging graphics driver and firmware issues to improve quality of top game workloads functionality and performance on discrete graphics products.
Candidate should possess a Bachelor's degree in Computer Science, Computer Engineering, or Electrical Engineering with 3+ years of experience, or a Master's degree with 2+ years of work or education experience.Your experience should be 3 or more of the in the following:
Thorough understanding of graphics hardware and software, including but not limited to industry standard API's and frameworks such as DirectX, OpenGL, OpenCL, Vulkan.
Experience with debugging Windows Driver Model (WDM/WDF), Kernel Mode Driver Framework and kernel debugging, Windows kernel internals
Experience on latest Windows OS versions architecture.
Knowledge of device and system-level architecture, especially x86 based devices.
Debugging/Triage experience at the ingredient or platform level, one or more of the following domains - Graphics, Display, Media, Power Management.
Familiarity with various debug tools including emulators/JTAG-debuggers, Windbg, PIX, GPA, GPUView etc.
Sound knowledge of software development is critical. C, C++. Python programming expertise and experience.
Good understanding in state-of-the-art machine learning and deep learning algorithms, techniques and best practices, Expertise in Deep Learning Frameworks: TensorFlow, PyTorch.
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