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Create live demos for the latest rendering technologies on NVIDIA GPUs, such as real-time path tracing.
Provide consulting and training services to the artists from game developers, evangelizing for the latest GPU features.
Help game developers to create content using NVIDIA technologies.
Interact closely with graphics engineers to optimize game assets for maximizing quality and efficiency on NVIDIA products.
5+ years of experience in the game industry, or equivalent degrees of design or digital art.
Strong knowledge of 3D graphics, including real-time rendering, shading languages and optimization skills.
Master in at least one commercial game engine (Unreal or Unity), able to rapidly create game levels, being proficient in scripting and material graph system.
Familiar with the content creation pipeline of traditional DCC tools (Blender, Maya, Houdini, etc.), including modelling, visual effects and rendering.
Strong knowledge of physical based rendering, ray tracing and post-processing.
Travel for on-site visits with developers and to conferences.
Good communication and interpersonal skills in English and Mandarin.
Scripting knowledge (node graphs, Python,C#, MDL, etc.) of customizing DCC tools and making plugins.
Experience of participating at least one 3A game development.
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