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Apple Graphics Architect Platform Architecture 
United States, Texas, Austin 
205843356

06.05.2025
As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU Programmable Shader Core. Your role will involve extending and modifying the architecture, including the instruction set for the Shader Core. You will contribute to the development of prototype software implementations for simulated future hardware, gathering data and measurements to validate or invalidate these concepts.
  • Bachelor’s degree
  • Background in GPU, CPU, DSP or ISP architecture
  • Software skills and proficiency in C/C++, XSL, and a scripting language such as Python or Ruby
  • 15+ years of experience
  • Familiarity with simulation environments
  • Ability to take ideas from concept to C/C++ simulator implementation
  • Experience working as part of large cross-functional teams
  • Ability to clearly communicate complex issues
  • Self-motivated and well-organized