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Apple Graphics Architect Platform Architecture 
United States, Texas, Austin 
205843356

20.03.2025
Description
As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU Programmable Shader Core. Your role will involve extending and modifying the architecture, including the instruction set for the Shader Core. You will contribute to the development of prototype software implementations for simulated future hardware, gathering data and measurements to validate or invalidate these concepts.
Minimum Qualifications
  • Bachelor’s degree
  • Background in GPU, CPU, DSP or ISP architecture
  • Software skills and proficiency in C/C++, XSL, and a scripting language such as Python or Ruby
Preferred Qualifications
  • 15+ years of experience
  • Familiarity with simulation environments
  • Ability to take ideas from concept to C/C++ simulator implementation
  • Experience working as part of large cross-functional teams
  • Ability to clearly communicate complex issues
  • Self-motivated and well-organized
Additional Requirements
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.