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Microsoft Senior Graphics Technical Artist 
Taiwan, Taoyuan City 
105995603

23.03.2025

Halo Studios is building the future of the blockbuster

Halo Studiosis looking forIn this role, you will serve as a bridge between artists and engineers,your deep technicalin rendering and optimization to ensure our projects achieve the highest graphical standards.Roles at our studio are flexible, and you can work from home up to two days a week in this role.

Required qualifications:

  • Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience

    • OR Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience

    • OR equivalent experience.

  • 4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).

  • 3+years’ experienceworkingwithrenderingoptimizationsandtechnical artsystemsin

Other Requirements:

  • Ability to meet Microsoft, customer and/or government security screening requirementsisrequiredfor this role. These requirements include, but are not limited to, the following specialized security screenings:
  • requiredto pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.


Preferred qualifications:

  • Experience shipping 2+ games end to end.
  • atedrecord ofsuccessto working
  • Ability to learn skills ad hoc to support disciplines across the art/engineeringteams

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Responsibilities

Responsibilities

  • Analyze andoptimizegame GPU/CPU/streaming performance and memory usage
  • Explore new techniques via proof-of-concept prototypes toidentifybetter solutions and drivevisual qualityandcontent productionproductivity
  • Advocate for and implement scalability solutions for cross-platform development, targeting both high-end and lower-spec hardware
  • Serves as a liaison between Design/Art and Engineering teams by communicating artistic goals and technical practicalities to both audiences
  • Defining and documenting technical standards and content specifications
  • Embody our