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Senior Combat Designer - Armature Game Studio jobs at Facebook in United States, Austin

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Austin
1 jobs found
02.04.2025
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Facebook Senior Combat Designer - Armature Game Studio United States, Texas, Austin

Limitless High-tech career opportunities - Expoint
Work directly with the Creative Director to lead the moment-to-moment design, pacing and flow for core combat systems - including the development of innovative VR player and enemy actions, systems...
Description:
Armature is a proud part of the Reality Labs organization at Meta. We are seeking an experienced Combat Designer with proven experience in combat and enemy design. You will have a thorough understanding of systems design, Unreal Engine 5, blueprint scripting, technical problem solving and VR-specific gameplay and development. The candidate will work closely with other designers, engineers and artists to create immersive, innovative, AAA combat experiences for VR.
Senior Combat Designer - Armature Game Studio Responsibilities
  • Work directly with the Creative Director to lead the moment-to-moment design, pacing and flow for core combat systems - including the development of innovative VR player and enemy actions, systems for managing spawning and encounters, considerations for player skill level and fun factor.
  • Implement prototype gameplay examples using the UE5 editor, including blueprint scripting.
  • Work closely with content and engineering teams on final gameplay implementation to ensure the design goals are realized.
  • Troubleshoot and resolve technical issues related to gameplay and general design implementation.
  • Work with the production group to develop milestone goals and planning, identifying tasking, time estimates, and blockers to the team’s work.
  • Keep up-to-date with the latest Unreal technology and VR development techniques necessary to perform assigned tasks.
  • Cleanly execute and complete tasks in a timely fashion.
Minimum Qualifications
  • 5+ years of experience working as a Designer in a game studio.
  • Experience working as a combat and enemy designer on a large-scale shipped title.
  • Experience in Unreal Engine development, including blueprint scripting.
  • Experience collaborating across disciplines to implement polished, high quality features.
  • Proven problem-solving experience, adept at creating innovative solutions to complex design problems.
Preferred Qualifications
  • Experience with VR.
  • In-depth knowledge of content development tools.
  • Experience developing AAA console and/or VR products.
  • Experience generating milestone goals and tasking for their team.
About Meta

$137,000/year to $193,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about at Meta.

Show more
Limitless High-tech career opportunities - Expoint
Work directly with the Creative Director to lead the moment-to-moment design, pacing and flow for core combat systems - including the development of innovative VR player and enemy actions, systems...
Description:
Armature is a proud part of the Reality Labs organization at Meta. We are seeking an experienced Combat Designer with proven experience in combat and enemy design. You will have a thorough understanding of systems design, Unreal Engine 5, blueprint scripting, technical problem solving and VR-specific gameplay and development. The candidate will work closely with other designers, engineers and artists to create immersive, innovative, AAA combat experiences for VR.
Senior Combat Designer - Armature Game Studio Responsibilities
  • Work directly with the Creative Director to lead the moment-to-moment design, pacing and flow for core combat systems - including the development of innovative VR player and enemy actions, systems for managing spawning and encounters, considerations for player skill level and fun factor.
  • Implement prototype gameplay examples using the UE5 editor, including blueprint scripting.
  • Work closely with content and engineering teams on final gameplay implementation to ensure the design goals are realized.
  • Troubleshoot and resolve technical issues related to gameplay and general design implementation.
  • Work with the production group to develop milestone goals and planning, identifying tasking, time estimates, and blockers to the team’s work.
  • Keep up-to-date with the latest Unreal technology and VR development techniques necessary to perform assigned tasks.
  • Cleanly execute and complete tasks in a timely fashion.
Minimum Qualifications
  • 5+ years of experience working as a Designer in a game studio.
  • Experience working as a combat and enemy designer on a large-scale shipped title.
  • Experience in Unreal Engine development, including blueprint scripting.
  • Experience collaborating across disciplines to implement polished, high quality features.
  • Proven problem-solving experience, adept at creating innovative solutions to complex design problems.
Preferred Qualifications
  • Experience with VR.
  • In-depth knowledge of content development tools.
  • Experience developing AAA console and/or VR products.
  • Experience generating milestone goals and tasking for their team.
About Meta

$137,000/year to $193,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about at Meta.

Show more
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