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What You Will Be Doing:
Understand, modify, and improve an NVIDIA proprietary GPU compiler and assembler written in C++
Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
What We Need To See:
Pursuing B.S. or higher degree in Computer Science/Engineering
Excellent hands-on C++ programming skills
Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
Good communication and documentation skills and self-motivated
Ways To Stand Out From The Crowd:
Masters or PhD preferred, with some compiler code generation experience
Experience in developing CUDA, DirectX, OpenGL/Vulkan applications
Experience in performance analysis and compile time analysis tools
Exposure to various ML techniques
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