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Netflix Senior Graphics Engineer - Spry Fox 
United States, Oregon 
937555397

23.06.2024
ABOUT THE JOB
As a Senior Graphics Engineer, you will lead our effort to deliver a smooth experience of our stylized, cozy world on mobile and desktop platforms.
You'll be hands-on profiling and optimizing materials and scene organization, structuring our project for GPU, CPU, and memory scalability across our target platforms, and exploring rendering techniques to amplify our game’s tone (coziness, whimsy, moments of awe).
You'll be our go-to person for rendering optimization and bringing out the best in our art team’s work. Together with the rest of the engineering team, you’ll establish technical constraints, asset standards, and asset pipeline additions needed to deliver a consistent player experience across platforms. You'll work closely with the art team to explore and balance tradeoffs between performance characteristics and our visual target.
We're a small team making a big game so you'll have ample opportunity to contribute to any other aspect of the project that sparks your interest.
Requirements
  • You've been responsible for GPU and CPU performance for a 3D title that shipped on low-end devices (e.g. iOS, Android)
  • Comfortable doing self-directed investigations to track down potential bottlenecks in our performance and explore opportunities to improve the look of our game.
  • Strong communication skills that will help you succeed in a remote team environment.
  • Well-developed empathy that helps you connect with your peers across disciplines, relate to our customers, and display mature conflict resolution.
  • Strong C++ programming and debugging skills.
Nice To Have
  • You've been responsible for performance optimization for a shipped Unreal title.
  • An interest in exploring stylized art and developing novel techniques to deliver on our visual target (and beyond).
  • Experience with, or interest in, any other part of the many pieces necessary to make an ambitious MMO.
  • Experience with graphics debuggers (e.g. RenderDoc, Xcode, PIX, Nsight) to identify bottlenecks.
  • You’ve extended Unreal to achieve project-specific goals.
  • Experience with, or interest in, automated performance testing.