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What you’ll be doing:
Decompose research questions into smaller, more manageable parts and tackle them in iterative steps.
Think critically to identify unseen gaps, and creatively bridge them with non-traditional, high-impact solutions.
Connect with researchers and product engineers to ground research findings in real-world problems.
Lead knowledge dissemination effort, with options for conference, journal, and in-house publication.
What we need to see:
Currently pursuing a Ph.D. in the field of Computer Science/Engineering, Electrical Engineering, or related fields.
Experience in gaming and/or human behavior in related application domains, demonstrated by one or more lead-author publications.
Examples of public portfolios (e.g. repositories, OSS contributions, notebooks, packages, or technical blog posts with code).
Proficiency with Python, Rust, and/or C++.
Experience with AI model training and evaluation frameworks, like PyTorch.
Comfortable with modern software development and version-control systems (e.g., GitHub/lab).
Familiarity with and interest in modern deep learning models, including working with large-scale, multi-modal foundation models (such as recent LLMs, VLMs).
Strong understanding of deep learning fundamentals and recent trends.
Ways to stand out from the crowd:
Experience with multi-node, multi-GPU training and inference workflows.
Proficiency in crafting, implementing, and conducting behavioral experiments involving human subjects and interactive visual stimuli.
Experience with quantitatively modeling human perception, movement, and decision-making.
A track record of applying human behavior models to machine learning applications.
You will also be eligible for Intern
Applications for this job will be accepted at least until November 3,2025.These jobs might be a good fit