Technologies: Unity, .NET, Client-Server (JSON over HTTP, WebSockets), AssetBundles, DI (Zenject).
Responsibilities
Creating new features, working on optimization for the best performance, and improving all areas of our product - that’s our everyday life, regardless of the product;
We aim to reach maximum coverage of our code with unit tests and create detailed documentation for our features using Confluence;
Collaborate with Technical Artists on the integration of creative assets into the game.