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What you'll be doing:
You will understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
Contribute to compiler optimizations to produce best-in-class, robust, supportable compiler and tools
Work on challenging problems in register allocation, instruction scheduling, synchronization, loop optimizations etc.
Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
What we need to see:
B.S. or higher degree in Computer Science/Engineering with significant compiler related project or thesis work
Excellent C and C++ programming skills,
At least 2 years experience in compiler support and development in compiler infrastructures like LLVM/GCC
Ways for you to stand out from the crowd:
Masters with 5+ years of relevant experience
Experience developing CUDA, DirectX, OpenGL/Vulkan applications
Experience in performance and compile time analysis tools
Experience in ML Techniques
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