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Apple Systems Architect 
United States, California, Cupertino 
842917951

21.04.2025
In this highly collaborative and multi-functional role, you will be at the center of multiple efforts to accelerate and optimize future HW and the SW that drives it. We are looking for someone that is familiar with CPU, GPU and ML architectures and is passionate about identifying and optimizing performance bottlenecks. The key responsibilities of this role will entail:Guiding architecture tradeoff decisions at an executive levelWorking with kernel-level and high level software features including working with 3rd party developers.Generating performance projections for future systemsAssisting in complex performance debug activities.
  • MS Degree or PhD in Electrical Engineering or Computer Science or equivalent years of experience.
  • Minimum of 5 years of industry experience with system level performance spanning hardware (CPU, GPU, DRAM, storage), software (OS, drivers, applications)
  • Solid understanding and experience in computer architecture
  • Strong and proven software development and performance analysis skills
  • Experience with performance on low level software and computer architecture.
  • Passion for software architecture, APIs and high-performance extensible software
  • Experience with system level performance spanning hardware (CPU, GPU, DRAM, storage), software (OS, drivers, applications), and other system characteristics (thermals, power, acoustics) is a plus.
  • Understanding of machine learning fundamentals
  • Understanding of GPU programming fundamentals using Metal, Vulkan or DirectX 12
  • Proficiency in C/C++ and Python
  • Strong communication and mentoring skills
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.