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As a software engineer in the Developer Tools organization, you will be establishing software solutions for a multitude of platforms working directly with our GPUs at a low level. You will have direct impact on the performance analysis software mechanisms that our team provides. You should be comfortable working in existing driver code and application code as well as writing new shared libraries and targeted GPU performance tests.
What you’ll be doing:
Work with multi-disciplinary teams to design, implement, and verify performance metrics and collection methodologies for NVIDIA GPUs.
Innovate and improve our GPU profiling library with new features to allow developers to extract the best performance out of their applications.
Understand and use the NVIDIA GPU performance monitoring system
Develop features for new tools for GPUs running on a variety of platforms ranging from embedded systems to supercomputers.
What we need to see:
B.S. EE/CS or equivalent with 4+ years of experience or M.S. or equivalent with 2+ years of work experience.
Strong programming ability in C, C++.
Familiarity with computer architecture (e.g.: x86, ARM CPUs, GPUs)
Ways to stand out from the crowd:
Background including shipping device drivers or system software
Knowledge of GPU API's such as: CUDA, OpenCL, OpenGL, Direct3D, Vulkan
Prior experience authoring developer tools, particularly for GPUs or games
Experience in performance analysis, particularly of GPU applications
You have worked on computer algorithms and proven ability to choose the best possible algorithms to nail complex problems
Ability to read and write assembly language for multiple processor architectures.
Knowledge or experience in compute architecture, operating systems, and compilers.
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