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Key job responsibilities
1. Independently Design distributed software using object oriented approach/technologies
2. Ability to find bottlenecks in existing code/design and come up with solution to address it
3. Design/develop services which can handle huge data (TB/PB) with low latency (milliseconds)
4. Can understand business needs, pain points and translate them to working solution/design/code
5. Very fast and independent in resolving technical issues, understanding design/code and elegant coder
6. Can mentor, guide and review work of other SDEs
- 3+ years of non-internship professional software development experience
- 2+ years of non-internship design or architecture (design patterns, reliability and scaling) of new and existing systems experience
- 3+ years of Video Games Industry (supporting title Development, Release, or Live Ops) experience
- Bachelor's degree or equivalent
- 3+ years of full software development life cycle, including coding standards, code reviews, source control management, build processes, testing, and operations experience
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