As a member of the team, you will work with a small team of highly skilled engineers to bring new experiences to Apple’s diverse range of hardware, software, and original content products. This position requires a self-motivated Character Technical Director with strong interpersonal skills to handle responsibilities including:
Collaborate with engineering, animators, and design teams to create new character rigs for animation
Provide rigging support
Collaborate to design and develop our character animation pipeline
Create tools and plug-ins in Maya and other platforms
Establish and improve workflows for digital artists across product development stages
Integrate internal tools and workflows with existing systems and applications
Expert-level knowledge of Autodesk Maya and Python
Experience with facial rigging, joint systems, blend shape setups, and hybrid rigs
Experience making tools for animators, designers and other digital artists
Understanding of game animation pipelines
Experience working with file version control systems such as git
Excellent problem solving, critical thinking and communication skills
Ability to balance competing needs and priorities
Link to portfolio that demonstrates your hands-on expertise, technical achievements, and problem solving skills.
Experience working with modular or fully scripted rigging systems on large VFX or feature animation projects
Game development platform experience like Unity, Unreal, Godot or equivalent
Blender experience
Swift experience
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.