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Microsoft Principal Graphics Engineer - Initiative 
United States, California, Santa Monica 
724330155

28.01.2025

Core hours are based on Pacific Time but is fully remote. Position may require occasional travel.

Required Qualifications:

  • Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C or C++
    • OR equivalent experience.
  • 1+ shipped AAA game as Principal or Lead Rendering Engineer.
  • 2+ years of experience with Unreal Engine 4 or 5
  • 6+ years of experience with real-time rendering, GPU and CPU profiling and optimizing, using Pix, Unreal Insights, or similar tools.

Preferred Experience

  • 3+ years of experience working with multi-threaded programming in Unreal or other game engines
  • Understanding of 3D mathematics, rendering algorithms, and shader development.
  • Understanding in modern 3D graphics APIs, such as DirectX, Vulkan, etc.
  • Demonstrated understanding of modern-day GPU hardware and typical performance bottlenecks
  • debugging and performance analysis skills.
  • Experience writing and optimizing GPU shaders.
  • Experience with console development
  • Experience with multi-platform development
  • Demonstrated leadership skills and experience managing a team of engineers.
  • Problem-solving abilities and attention to detail.
  • Passion for gaming and a commitment to technological advancement.
  • Experience with animation technology.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Responsibilities
  • Lead the development, optimization, and troubleshooting of cutting-edge rendering features within Unreal Engine 5 in collaboration with tech and content teams. Work closely with the art and design department to ensure that all features meet artistic and design needs. This could range from specific story-based special effects or project-wide raytracing, lighting and material option enhancements, to render graph and swap chain adjustments and beyond.
  • Work with directors to set standards and best practices for content teams, and analyze content to spot workflow, performance, and visual improvements.
  • Optimize and ensure the scalability of the rendering features to support multiple platforms and quality settings.
  • Write and maintain robust, high-quality code which meets performance goals given the challenging technical constraints of the target platforms.
  • Review code to uphold high standards of quality and performance, and provide technical leadership to manage and mitigate technical risks effectively.
  • Research and stay updated on the latest advancements in graphics technology, contributing to the team’s R&D efforts and implementing real-time rendering techniques. Lead R&D efforts for future rendering features.
  • Lead the rendering team in the design, implementation, and optimization of new graphics technologies. Educate team members about new features and general rendering technologies, ensuring a clear understanding of these implementations.
  • Communication, teamwork, and organizational skills are essential, as you will be working with a diverse group of professionals across various disciplines.
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