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Job Area:
Engineering Group, Engineering Group > Systems Engineering
Job overview:
Preferred Qualifications:
Strong proficiency in C/C+Solid knowledge of OpenGL, DirectX, or Vulkan
Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight
Understanding of rendering pipelines for modern PC and console game engines
Excellent skills in GPU performance analysis
Outstanding written and verbal communication abilities
Background in creating technical training materials, including frameworks, samples, tutorials, and videos
Experience in developing, profiling, and optimizing contemporary rendering algorithms
C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc
Minimum Qualifications:
• Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.
Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience.
PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
Minimum Qualifications:
Bachelor’s degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience.
Master’s degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience.
2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law.
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