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Facebook Senior Character Artist - Sanzaru 
United States, Oregon 
651070986

17.04.2025
Senior Character Artist - Sanzaru Responsibilities
  • Create highly detailed characters, creatures, and props using sculpting, modeling, and texturing skills.
  • Translate concept art and design ideas into optimized, efficient, and polished 3D models.
  • Follow direction of art leads.
  • Collaborate with other departments such as Concept, Tech-Art, Animation, and Design to ensure artwork is efficient, well-realized, and meets the expectations of other departments.
  • Clearly communicate updates and concerns with team members and lead artists.
  • Participate in research and development of latest tools, shaders, technology, and workflows.
  • Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
  • Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
Minimum Qualifications
  • 5+ years industry experience as a Character Artist or 3D Artist.
  • Portfolio showcasing highly detailed and tastefully executed characters with topology, well-executed textures, accurate anatomy, believable cloth, etc.
  • Organic and hard surface modeling skills.
  • Proven experience creating low-poly models with proper edge flow for animation.
  • Understanding of topology for rigging and optimal deformation.
  • Knowledge and application of anatomy, scale, proportion, silhouette, and color theory.
  • Understanding and application of primary, secondary, tertiary forms and high frequency detail.
  • Experience generating bakes from high resolution geometry without seams or artifacts.
  • Experience to quickly generate optimized UV maps.
  • Experience with Marvelous Designer to generate high-resolution cloth.
  • Experience painting photorealistic PBR textures with Substance Painter.
  • Experience working with and implementing 3D work into unreal or other game engines.
  • Understanding of current game-art pipelines and methodologies.
  • Knowledge of standard art packages such as Maya, ZBrush, Substance Painter, Photoshop, etc.
  • Experience executing 3D work from concept art, staying true to the concept and extrapolating detail where necessary.
  • Experience troubleshooting software issues and learn on the fly.
  • Experience tackling challenges and problem solve with a sense of ownership.
  • Experience adapting and learning different art styles.
Preferred Qualifications
  • Experience creating art for VR/AR mediums.
  • Figure drawing, sculpting, or other traditional fine art skills.
  • Understanding of FACS.
  • Experience creating key art or compositions using a variety of software.
  • Character rigging experience.
  • Portfolio showcasing both stylized and photorealistic 3D artwork.
About Meta

$126,000/year to $175,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about at Meta.